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Firaxis Makes Surprise Sid Meier's Civilization 7 - VR Announcement

by Christopher Mar 04,2025

Firaxis Games has unveiled a virtual reality adaptation of the recently launched Civilization VII.

Sid Meier's Civilization VII - VR marks the franchise's inaugural foray into VR, launching exclusively on Meta Quest 3 and 3S headsets in Spring 2025. Developed by PlaySide Studios (known for The Walking Dead: Saints & Sinners and Meta Horizon Worlds), this VR title promises a unique gameplay experience.

Sid Meier's Civilization VII - VR Screenshots

Here's an official description:

Civilization VII - VR brings the world of Civilization to life in unprecedented ways. The game map is presented on a Command Table, allowing players to zoom in for detailed views of units and buildings or zoom out for a strategic overview. Players interact directly with world leaders, forging alliances or declaring war across the ages.

The game offers both immersive VR and mixed reality modes, seamlessly switching between them. VR transports players to a personalized museum vista, while mixed reality adapts the Command Table to the player's physical space. A dedicated Archives room showcases gameplay achievements in both VR and mixed reality. Online multiplayer supports up to four players on Meta Quest 3 and 3S.

The PC and console release of Civilization VII, initially available through early access, has received mixed player feedback on Steam, citing UI issues, limited map variety, and missing features. Firaxis has acknowledged this criticism, pledging improvements including UI enhancements, cooperative multiplayer teams, and expanded map types.

Take-Two CEO Strauss Zelnick, in an interview with IGN, addressed the negative reviews, expressing confidence that the core Civilization fanbase will embrace the game with continued play and describing the initial performance as "very encouraging."

Need help conquering the world? Consult our guides covering all victory conditions in Civ VII, key differences for Civ VI players, common mistakes to avoid, map types, and difficulty settings.