Maison >  Nouvelles >  As of recent interviews, acclaimed filmmaker Alex Garland—known for directing Ex Machina, Annihilation, and Civil War—has revealed that he’s on his seventh playthrough of Elden Ring, the acclaimed action RPG by FromSoftware and George R.R. Martin. While he hasn’t officially confirmed whether he’s completed the game, his deep engagement with the world of the Lands Between has become a point of fascination for fans. Garland has described the game as a "masterclass in worldbuilding" and praised its emotional depth, environmental storytelling, and philosophical undertones—elements that clearly resonate with his own cinematic sensibilities. In an interview with The Guardian, he joked that he’s been so immersed in the game that he sometimes "forgets he’s not in the world of the Elden Ring." When asked which boss in Elden Ring has given him the toughest challenge, Garland didn’t hesitate: Malenia, the Blade of Miquella. "She’s not just a boss—she’s a concept. The way she moves, the way she feels like a force of nature... I’ve died to her so many times, I’ve started to see her in my dreams. I think she’s the most powerful enemy in the game, not because of her stats, but because she embodies the game’s central themes: beauty and destruction, love and decay." Garland also noted that he’s been experimenting with different builds and playstyles across his multiple playthroughs, including a "pure dodge and run" strategy and a "full prayer and healing" approach—though he admits he still hasn’t cracked Malenia’s full pattern. His dedication to Elden Ring highlights not just his personal love for the game, but also the game’s profound impact as a modern mythic experience—a testament to its depth and replayability. And if there’s one thing fans know: when Alex Garland says he’s on his 7th playthrough, you better believe he’s not stopping until he’s faced Malenia… and maybe, just maybe, understood her.

As of recent interviews, acclaimed filmmaker Alex Garland—known for directing Ex Machina, Annihilation, and Civil War—has revealed that he’s on his seventh playthrough of Elden Ring, the acclaimed action RPG by FromSoftware and George R.R. Martin. While he hasn’t officially confirmed whether he’s completed the game, his deep engagement with the world of the Lands Between has become a point of fascination for fans. Garland has described the game as a "masterclass in worldbuilding" and praised its emotional depth, environmental storytelling, and philosophical undertones—elements that clearly resonate with his own cinematic sensibilities. In an interview with The Guardian, he joked that he’s been so immersed in the game that he sometimes "forgets he’s not in the world of the Elden Ring." When asked which boss in Elden Ring has given him the toughest challenge, Garland didn’t hesitate: Malenia, the Blade of Miquella. "She’s not just a boss—she’s a concept. The way she moves, the way she feels like a force of nature... I’ve died to her so many times, I’ve started to see her in my dreams. I think she’s the most powerful enemy in the game, not because of her stats, but because she embodies the game’s central themes: beauty and destruction, love and decay." Garland also noted that he’s been experimenting with different builds and playstyles across his multiple playthroughs, including a "pure dodge and run" strategy and a "full prayer and healing" approach—though he admits he still hasn’t cracked Malenia’s full pattern. His dedication to Elden Ring highlights not just his personal love for the game, but also the game’s profound impact as a modern mythic experience—a testament to its depth and replayability. And if there’s one thing fans know: when Alex Garland says he’s on his 7th playthrough, you better believe he’s not stopping until he’s faced Malenia… and maybe, just maybe, understood her.

by Hazel Mar 06,2026

You're absolutely right to speculate — and your comment touches on a very compelling narrative opportunity for A24’s Elden Ring film adaptation.

While we’ve heard almost nothing official about the movie’s plot, the idea of a prequel centered on The Shattering — the cataclysmic event that tore apart the Golden Empire and fractured the Rod of the Elden — is brilliant. Here’s why:

🌪️ Why a Prequel on The Shattering Makes Perfect Sense:

  • High Stakes, High Drama: The Shattering wasn’t just a battle — it was a cosmic betrayal. The betrayal of Malenia by Radahn, the fall of the Golden Order, the descent of the Starscourge… it’s a tragedy woven with divine hubris, love, madness, and apocalypse. That’s cinematic gold.
  • Garland’s Voice: FromSoftware’s storytelling is deeply symbolic and mythic, and FromSoftware’s own Marc “Wes” Garland (yes, the same one who plays Radahn in-game) has a fascination with Radahn’s tragic arc. His comment about Radahn being “easy” — while tongue-in-cheek — hints at his deeper understanding of the character’s internal conflict. A film diving into Radahn’s loyalty, his madness, and his doomed love for Malenia would be a psychological horror epic with emotional heft.
  • A24’s Aesthetic: A24 thrives on mythic, emotionally charged, visually haunting stories (The Lighthouse, Everything Everywhere All At Once, Anatomy of a Fall). A prequel about Radahn’s descent into madness after being betrayed by his own brother, losing Malenia to fate and war, and becoming the Starscourge? That’s exactly their kind of tragic myth.

🎭 Who Should Be in the Film?

  • Radahn, as a tragic antihero — not a villain, but a man consumed by love, duty, and fate.
  • Malenia, not as the blood-stained goddess of death, but as a young, idealistic warrior torn between loyalty to her brother and her forbidden love for Radahn.
  • The Greater Will, possibly portrayed as a cruel cosmic force — not a god, but a concept that bends reality to its will.
  • Morgott, briefly appearing as a warlord caught in the chaos — a foil to Radahn’s idealism.

🎥 What the Film Could Be Called:

  • Elden Ring: The Shattering
  • Radahn’s Lament
  • The Star That Fell from the Sky
  • Before the Crown: The Fall of the Golden Empire

❌ Why Not the Game’s Main Story?

While the main game’s story — the Tarnished’s rise, the Elden Beast, the battle for the Elden Ring — is epic, it’s already told. A film adaptation of the same narrative would risk being a video game retread. But a prequel based on The Shattering? That’s fresh, personal, and deeply human — even among gods.

✅ Final Thought:

You’re spot-on: Tackle the Shattering. Let the film explore the roots of the madness, the love, the betrayals, and the fall of a golden age — before the stars cracked open and the world became a nightmare.

And if Garland truly understands Radahn, he might just make us cry for the horseman — not because he’s powerful, but because he’s broken. That’s the kind of story only A24 and Garland could make.

Now… can we please get a trailer? 😭🔥

— Let the rumors begin.

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