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Elden Ring DLC: Difficulty Concerns Surface

by Michael Jan 03,2025

Elden Ring: Shadow of the Erdtree DLC - A Double-Edged Sword of Difficulty and Praise

Elden Ring Shadow of the Erdtree 'Too Difficult' for PlayersWhile lauded by critics, Elden Ring's Shadow of the Erdtree DLC has sparked a divided player response on Steam and other platforms. The expansion's demanding difficulty and performance problems have drawn considerable criticism.

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Elden Ring: Shadow of the Erdtree - Exceeding Expectations?

Shadow of the Erdtree: A Brutal Reality Check for Players --------------------------------------------------------

Steam Reviews Reveal a Divided Community

Elden Ring Shadow of the Erdtree 'Too Difficult' for PlayersDespite pre-release critical acclaim and a high Metacritic score, Elden Ring: Shadow of the Erdtree's Steam debut was met with a wave of negative player feedback. Released June 21st, the DLC's challenging gameplay, while praised by some, frustrated many due to intense combat, perceived imbalance, and performance issues across PC and consoles.

Performance and Difficulty: Major Points of Contention

Elden Ring Shadow of the Erdtree 'Too Difficult' for PlayersA significant complaint centers on the expansion's combat intensity. Players report battles feeling excessively difficult compared to the base game, with some citing poorly designed enemy placement and excessively high boss health pools.

Performance problems further exacerbate the issue. PC users report frequent crashes, micro-stuttering, and frame rate limitations. Even high-end systems struggle to maintain 30 FPS in dense areas. Similar frame rate drops during intense moments plague PlayStation users.

Elden Ring Shadow of the Erdtree 'Too Difficult' for PlayersAs of Monday, Steam reviews for Elden Ring: Shadow of the Erdtree are "Mixed," with 36% negative. Metacritic shows a more positive "Generally Favorable" rating of 8.3/10 (based on 570 user reviews), while Game8 gives it a 94/100 rating. This disparity highlights the significant difference in player experience.