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Squad Busters: 40M Installs, $24M Revenue in 30 Days

by Jason Dec 12,2024

Squad Busters' first thirty days has raked in more than 40 million installs and $24m in net revenue
While impressive, it's a far cry from Supercell's previous mega-hits
Is the mobile audience becoming fatigued by Supercell?

Squad Busters, Supercell's MOBA RTS, is set to bring in $24m in net revenue and 40m installs in its first thirty days. It also proved to be especially popular in the United States, which ranked first for players, followed by Indonesia, Brazil, Turkey and South Korea.
However, while these numbers may be impressive, there's a worrying undercurrent for Supercell. Spending has been on the decline since launch, and the $24m of net revenue is much less than the $43m that Brawl Stars raked in during its first thirty days of launch back in 2018. Clash Royale meanwhile had taken in over $115m in its first thirty days back in 2016.
But most chillingly, installs have also been on the decline, peaking at 30 million in the first week and then below five by the end of the thirty-day period.

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Too much Supercell?
It's undeniable that Supercell has experienced declining returns, even for a game like Squad Busters in which they seemed to invest heavily. For comparison, our sister site PocketGamer.biz notes that Honkai Star Rail generated $190m in its first month, significantly exceeding Supercell's latest launch.

While Squad Busters is undoubtedly a superb game, we noted that it aligns closely with the pre-existing niche of Supercell games. Does this suggest Supercell fatigue? Perhaps, but we will observe Squad Busters' future performance.

Meanwhile, to explore other excellent games released this year, consult our list of the best mobile games of 2024 (so far)! Alternatively, explore our extensive list of the year's most anticipated mobile games to see what's forthcoming.