by Benjamin Apr 12,2025
If you're like me and struggling to survive in Dead Sails, don't worry—there's a wide array of weapons, boats, and other items to help you make it to the next safe zone. I've put together a comprehensive guide on all items in Dead Sails, detailing how to obtain and use them to streamline your gameplay experience.
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All Weapons & Ammo in Dead Sails Armor in Dead Sails Full List of Boats in Dead Sails All Rafts in Dead Sails Every Healing Item in Dead Sails Miscellaneous Items in Dead Sails New Items in Dead Sails

Hand-to-hand combat won't cut it in Dead Sails. To tackle the toughest mobs and secure the best loot, you need to be well-armed. The game keeps the weapon selection simple, with each serving a unique purpose. Here's a detailed look at the weapons available, their mechanics, and where to find them:
| **Name** | **Where to get it** | **Info** |
| *Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Unbeatable at close range; perfect for night-time mob rushes. |
| *Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or a special boat | Sold in batches of 12 rounds; use them wisely. |
| *Revolver* | Costs 20 Dabloons or $35 (all $ symbols in this article refer to in-game money, not IRL dollars) | Only 4 bullets per barrel; make each shot count. |
| *Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Limited to 4 bullets; precision is key. |
| *Rifle* | You can buy it at the Shop Store for $75 or 25 Dabloons | Versatile for long-range sniping and decent at mid-range. |
| *Rifle Ammo* | Costs 25 Dabloons or $35 in-game money | Refill your rifle; more generous than revolver ammo. |
| *Grenade* | Costs 15 Dabloons at the Shop Store | Ideal for clearing out structures; sends mobs scattering. |
| *Dynamite* | Buy for 15 Dabloons at the Shop Store or get it by default with the Miner class | Powerful AoE explosive for removing obstacles and dealing massive damage. |
| *Turret* | Varies in cost depending on the type, but found at every Shop Store | Static machine gun for your boat; high RPM and needs a player to operate. |
While Dead Sails keeps armor options simple, they're essential for survival. There are only two types, but they can make a significant difference in your gameplay:
| **Name** | **Where to get it** | **Info** |
| *Chestplate* | Costs 75 Dabloons from the Shop Store | Reduces damage from enemies, but won't prevent death. |
| *Helmet* | Costs 75 Dabloons at the Shop Store | Decreases damage taken; highly effective when paired with the chestplate. |

Boats in Dead Sails are not just for transport; they serve as mobile storage units. With a team, you can ferry loot back and forth to sell at safe zones. While they don't vary in speed or size, their unique designs set them apart:
| **Name** | **Where to get it** | **Info** |
| *Default* | Starting boat, no purchase needed | Reliable for beginners until you get the hang of things. |
| *Military* | Available for 150 Dabloons in the starting lobby | Camouflage adds a tactical edge. |
| *Junk* | Same as above | It may look like trash, but it's your trash. |
| *Modern Boat* | Same as above | Sleek and simple for those who prefer subtlety. |
| *Dragon Boat* | Same as above | A whimsical blend of Mickey Mouse and Viking aesthetics. |
| *Rubber Duckie* | Same as above | Arguably the best boat in the game; fun and quirky. |
| *Viking Boat* | Same as above | Complete with shields, spears, and a dragon carving; visually striking. |
| *Empress* | Same as above | A stylish pink vessel for the discerning looter. |
| *Sheep* | Same as above | Every list needs a black sheep, even in boat form. |
| *Shark Boat* | Same as above | Sadly, no Baby Shark soundtrack included. |
| *Bling Boat* | Same as above | For those who want to feel like 50 Cent in 2005. |
For extra space to accommodate your team or loot, consider adding a raft to your fleet.

Rafts provide additional storage for loot, turrets, or even fuel. Here's what you can get:
| **Name** | **Where to get it** | **Info** |
| *Default* | Free | Basic storage for beginners. |
| *Jail* | Costs 200 Dabloons and 1 win | Useful for imprisoning mobs or storing fuel. |
| *Medic* | Costs 300 Dabloons and 3 wins | Equipped with bandages and medkits for quick healing. |
| *Trader* | Costs 500 Dabloons and 10 wins | Allows in-game trading, reducing dependence on safe zones. |
| *Ammo* | Costs 400 Dabloons and 5 wins | Provides easy access to ammo, avoiding trips to safe zones. |

Healing items are crucial for extending your gameplay. Whether you're a Medic or not, these will come in handy:
| **Name** | **Where to get it** | **Info** |
| *Bandage* | Costs 3 Dabloons or $10 at the Shop Store | Provides a small health boost; useful in stacks but costly. |
| *Shark oil* | Costs $35 at the General Store | Heals to 100% health and grants a temporary speed boost. |
| *Medkit* | Costs 20 Dabloons | Restores 100% health; best value for money. |

Don't overlook miscellaneous items; they can be lifesavers in Dead Sails:
| **Name** | **Where to get it** | **Info** |
| *Coal* | Costs 3 Dabloons or $20 at the Shop Store | Provides ship protection and fuel until the next safe area. |
| *Shovel* | Starter item for the Miner class | Can be used as a makeshift weapon, but not very effective. |
| *Torch* | Costs 3 Dabloons or $10 | Essential for visibility at night, spotting loot and mobs. |
| *Steel* | Costs 10 Dabloons at the Shop Store | Basic ship protection; less cost-effective than steel plates. |
| *Steel plate* | Costs 25 Dabloons at the Shop Store | Enhanced protection for your boat against mobs. |
| *Cross* | Costs 40 Dabloons at the Shop Store | Keeps zombies at bay during night-time looting. |
| *Lantern* | Costs 3 Dabloons at the Shop Store | Provides light and can be used to hit mobs in a pinch. |
Alongside the new Kraken boss and class system changes, Dead Sails introduces three new items. While no one has found recipes yet, here's what we know:
| **Name** | **Where to get it** | **Info** |
| *Sticky Mine* | TBA | Designed to damage enemy ships and serve as a trap; enhances stealth gameplay. |
| *Wizard Orb Staff* | TBA | The first hint of magic, possibly limited to certain classes like Necromancers, Pyromaniacs, and Priests. |
| *Flying Broomstick* | TBA | Acquired through a recipe; may have class restrictions or other requirements. |
With this comprehensive guide, you're now equipped to dominate Dead Sails. Remember, a bit of luck and teamwork can make all the difference. For further preparation, check out my guide on defeating the new Kraken and show that slippery squid who's in charge!
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