by Isaac May 01,2025

Read on to learn about the game's latest news and developments!
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⚫︎ In a recent interview with GamesRadar+, Hugo Martin, the visionary director behind the Doom series, shed light on why Doom Eternal opted out of multiplayer. Early in its development, the team made a strategic choice to pour all their efforts into perfecting the campaign. Martin emphasized that this was due to the game's ambitious scope and the need to allocate resources wisely.
Read more: Doom: The Dark Ages doesn't have multiplayer because it would definitely come at the expense of
the campaign (Games Radar)
⚫︎ The official DOOM X (formerly Twitter) account buzzed with excitement on March 30, teasing fans with the promise of new gameplay footage and hands-on impressions from the press, set to be released the very next day. Stay tuned for an insider's look at what's coming in this highly anticipated title.
Read more: Doom: The Dark Ages: keep an eye here tomorrow for press hands-on impressions and new gameplay (Official Bethesda X Page)
⚫︎ Bethesda recently unveiled the DOOM: The Dark Ages Wearable Helmet Replica in an exciting merchandise unboxing video. Priced at $175 USD, this detailed replica is now open for pre-order. It's part of an expansive merchandise lineup ahead of the game's launch, currently in stock with shipping scheduled as soon as all items in an order are ready.
Read more: Bethesda Reveals DOOM: The Dark Ages Wearable Helmet Replica in Latest Merch Unboxing Video (Official Bethesda X Page)
⚫︎ As anticipation builds, DOOM: The Dark Ages is firmly on course for its May 15 release, promising a thrilling medieval-inspired prequel to the modern Doom saga. This new installment builds on the legacy of Doom 2016 and Doom Eternal, introducing innovative gameplay elements while staying true to the series' core. Notably, The Dark Ages further explores concepts like the Wintherin dragons, inspiring the semi-mechanical dragon that players will get to pilot.
Read more: Doom: The Dark Ages May Level Up One of Eternal's Best Additions (Game Rant)
⚫︎ In an insightful interview for PC Gamer's upcoming print issue 408 (396 in the U.S.), Doom: The Dark Ages director Hugo Martin and producer Marty Stratton delved into how the game's enhanced melee and parry mechanics could inspire unique challenge runs. Martin hinted that a melee-only playthrough might be considered "slightly out of bounds," yet feasible for the most dedicated players.
Stratton added that while such a run is possible, it could lead to a somewhat clunky and less satisfying experience, akin to the notorious pistol-only Ultra Nightmare challenge from Doom 2016.
Read more: You can theoretically beat Doom: The Dark Ages without using a gun, but 'You'd have a hard time, that's for sure,' says the game's director (PC Gamer)
⚫︎ In another segment of the same PC Gamer interview, Hugo Martin and Marty Stratton revealed intriguing details about the game's ending. Contrary to what some might expect, the story won't conclude with the Slayer trapped in a coffin, as seen at the start of Doom 2016. Martin clarified that such an ending would shut down possibilities for more medieval-era narratives, as The Dark Ages aims to be a chapter in the expansive "Chronicles of the Slayer" saga. Instead, the ending is designed to open doors for future prequels.
Read more: Doom: The Dark Ages won't end with the Slayer in a coffin waiting for the start of Doom 2016: 'That would mean that we couldn't tell any more medieval stories' (PC Gamer)
⚫︎ During another exclusive interview for PC Gamer's upcoming issue 408 (396 in the U.S.), Doom: The Dark Ages game director Hugo Martin and producer Marty Stratton discussed the game's innovative weapon lineup. Martin highlighted that, except for the shotguns, the arsenal in The Dark Ages introduces entirely new weapons or significantly transformed classics. He stressed that this deliberate choice aims to offer players fresh and exciting tools to master.
Read more: 'I think only the shotguns are the same,' says Doom: The Dark Ages director, otherwise the guns are brand-new or significantly transformed (PC Gamer)
⚫︎ Bethesda kicked off the year with a bang, announcing that the Developer Direct 2025 event went live on January 23. This showcase, featuring updates from id Software, Compulsion Games, and Sandfall Interactive, streamed across platforms like Twitch and YouTube, starting at 10 a.m. PT / 1 p.m. ET / 6 p.m. GMT.
Read more: id Software Reveals DOOM: The Dark Ages Release Date During the Xbox Developer Direct (Official Bethesda X)
⚫︎ Bethesda confirmed their exciting participation in the upcoming Developer Direct event, set for January 23, 2025. This showcase will offer updates from multiple studios, including DOOM, Compulsion Games, and Sandfall Interactive. The event promises to stream live at 10 a.m. PT / 1 p.m. ET / 6 p.m. GMT on YouTube and other platforms.
Read more: id Software Confirms Participation in the January 2025 Xbox Developers Direct (Official Bethesda X)
⚫︎ The gaming world was set ablaze with the official unveiling of Doom: The Dark Ages during the Xbox Games Showcase. This bold reimagining of the iconic shooter series promises a darker, more intense experience, featuring dragon riding, mech battles, and significant gameplay innovations, such as a shield and flail for melee combat.
Read more: Doom: The Dark Ages Could Be the Series’ Boldest Reinvention Yet (IGN)
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