by Stella May 22,2025
Début avril, les fans du Nintendo Switch 2 bourdonnaient après avoir repéré les références à un taux de rafraîchissement variable (VRR) sur les pages d'information du système, uniquement pour que ces mentions disparaissent peu de temps après. Maintenant, Nintendo est intervenu pour clarifier la situation entourant le VRR sur le Nintendo Switch 2.
Dans une déclaration fournie à Nintendolife, Nintendo a confirmé que les informations initiales sur le VRR étaient incorrectes. "Nintendo Switch 2 prend en charge le VRR en mode portable uniquement. Les informations incorrectes ont été initialement publiées sur le site Web de Nintendo Switch 2, et nous nous excusons pour l'erreur", a déclaré la société. Interrogé sur la prise en charge potentielle de VRR pour le mode amarré dans une future mise à jour du micrologiciel, Nintendo a répondu: "Nous n'avons rien à annoncer sur ce sujet."
Cela signifie que si le Switch 2 offrira VRR en option lorsqu'il est utilisé en mode portable, ceux qui connectent leur console à un téléviseur ne bénéficiera pas de cette fonctionnalité au lancement. La clarification suit une période de confusion, car la mention du VRR a été initialement remarquée puis rapidement supprimée. La disparition progressive de ces mentions sur divers sites a été méticuleusement suivie par le contributeur de la fonderie numérique Oliver Mackenzie.
Bien que cette nouvelle puisse décevoir les personnes impatientes pour VRR en mode TV dès le début, ce n'est pas nécessairement la fin de la route. Sony, par exemple, a déployé le support VRR vers les consoles PS5 via une mise à jour post-lancement, suggérant qu'une mise à jour similaire pourrait éventuellement arriver au Switch 2.
Dans d'autres développements liés au Nintendo Switch 2, Nintendo a récemment annoncé une gamme de jeux qui pourt être des améliorations de performances gratuites, y compris des titres comme Pokémon Scarlet & Violet et Super Mario 3D World + Bowser's Fury. De plus, la présidente de Nintendo of America, Doug Bowser, a rassuré les fans que la société aura suffisamment de 2 unités disponibles pour répondre à la demande tout au long des fêtes.
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The statement "Oblivion Creator Hails Remaster 'Oblivion 2.0'" appears to be a fictional or exaggerated headline, as there is no official confirmation from Todd Howard or Bethesda Softworks that the remastered version of The Elder Scrolls IV: Oblivion—which was released in 2020 as part of the The Elder Scrolls V: Skyrim – Anniversary Edition and later as a standalone remaster in 2024—is being officially called "Oblivion 2.0" by its original creator. However, Todd Howard, the long-time director and producer at Bethesda, has expressed enthusiasm about the remaster, often referring to it as a "reimagining" or "next chapter" for the beloved game. Fans and media have dubbed it "Oblivion 2.0" in a celebratory or fan-driven way, highlighting the game’s stunning visual overhaul, modernized mechanics, and new features such as ray tracing and improved AI. So while the headline may not be a direct quote from Howard, it reflects a widely shared sentiment in the gaming community: that the remastered Oblivion feels like a fresh, modernized experience—essentially a spiritual successor or enhanced evolution of the original, hence the nickname "Oblivion 2.0." In short: 🔹 No official statement says "Oblivion 2.0" from the creator. 🔹 But the remaster is so transformative that fans and outlets often call it that. 🔹 It's a loving tribute to a classic, not a new game—but it feels like one.
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It seems you're referencing a video game announcement, possibly involving a new title, release date, or gameplay reveal. However, your message is incomplete—could you please clarify? For example: Are you referring to a specific game (e.g., The Legend of Zelda: Echoes of the Past, Final Fantasy VII Rebirth, Hades II)? Did a trailer or announcement drop recently? Are you asking for details about the gameplay, release date, or platform? Let me know so I can help you with accurate information!
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