by Adam Jan 27,2025
Dead by Daylight's The Nightmare (Freddy Krueger) is getting a significant overhaul in an upcoming patch, addressing long-standing concerns about his underpowered status. This rework aims to boost his competitiveness while staying true to his iconic horror persona.
The core change is the ability to seamlessly switch between Dream Snares and Dream Pallets, granting The Nightmare greater tactical flexibility. Dream Snares are enhanced, now moving at 12 m/s, traversing walls and stairs (but not ledges), and interacting differently with sleeping and awake Survivors. Sleeping Survivors are hindered for 4 seconds, while awake Survivors accumulate 30 seconds on their sleep meter.
Dream Pallets gain an explosive function, inflicting injury on sleeping Survivors and adding 60 seconds to the sleep timer of awake Survivors upon impact. The explosion has a 3-meter radius and a 1.5-second delay.
The Nightmare's teleportation abilities are also improved. He can now teleport to any generator (completed, blocked, or endgame) within the Dream World, and can even target Survivors actively healing. Teleporting near a healing Survivor (within 12 meters) reveals nearby Survivors via Killer Instinct and adds 15 seconds to their sleep meter. The teleport cooldown is reduced from 45 to 30 seconds, and cancellation is no longer possible. Healing Survivors in the Dream World are continuously revealed by Killer Instinct (with a 3-second lingering effect after stopping). Sleeping Survivors can now use any alarm clock to wake up, but each clock enters a 45-second cooldown afterward.
Key Changes Summarized:
While the Nightmare's perks remain unchanged, the updated abilities and Add-On adjustments aim to significantly improve his overall gameplay and competitive viability. The changes are currently implemented in the Public Test Build (PTB), with a future release date yet to be announced.

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