by Sophia Feb 22,2025
With Monster Hunter Wilds' February 28th release approaching, Capcom is actively investigating ways to reduce the recommended GPU specifications. This follows a statement from the official German Monster Hunter X/Twitter account, which also hinted at the potential release of a dedicated PC benchmarking tool.
Currently, Capcom suggests an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for achieving 30 FPS at 1080p. This minimum configuration necessitates an internal resolution of 720p and utilizes DLSS or FSR upscaling at the lowest graphical settings.
For a targeted 60 FPS at 1080p with upscaling and Frame Generation technologies enabled, the recommended GPUs are the RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. However, only the RTX 4060 fully supports Nvidia Frame Generation; the 2070 Super and 6700 XT rely on FSR 3, which exhibited ghosting artifacts in the previous beta.
Aiming for 60 FPS with Frame Generation isn't optimal; Digital Foundry suggests a 40 FPS baseline for third-person games. Running below 60 FPS with upscaling can introduce noticeable latency, impacting responsiveness.
The open beta revealed performance challenges for players with lower-end hardware, including mid-range cards like the RTX 3060, particularly a low-LOD bug affecting texture detail.
Monster Hunter Wilds utilizes Capcom's RE Engine, previously seen in titles like Resident Evil 7, Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, generally known for smooth cross-platform performance. However, the engine's performance in larger open-world games with numerous NPCs and enemies, such as the anticipated Dragon's Dogma 2, has raised concerns. Capcom's efforts to lower GPU requirements could prove crucial for the game's PC reception.
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