by Julian Jan 11,2025

CD Projekt Red is setting a new standard for non-playable character (NPC) development in The Witcher 4. Learning from criticisms of Cyberpunk 2077's NPCs and the somewhat stereotypical characters in The Witcher 3, the studio aims to create a truly immersive and believable world.
Game director Sebastian Kalemba outlined their new approach: “We have a rule: every NPC should look like they are living their own life with their own story.”
This philosophy is evident in the first trailer, showcasing the remote village of Stromford. Villagers there adhere to local superstitions, venerating a forest deity. A scene depicts a girl offering prayers in the forest until Ciri arrives to battle a monster.
Kalemba further elaborated: “We aim to make NPCs as realistic as possible – from appearance to facial expressions and behavior. This will create an even deeper immersion than before. We're really trying to set a new bar for quality.”
The developers plan to imbue each village and character with unique traits and narratives, reflecting the beliefs and customs of isolated communities.
The Witcher 4 is slated for a 2025 release, and fans eagerly anticipate further details on this innovative approach to world-building and character design.
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