by Anthony Feb 25,2025
Ares, the God of War, descends upon the mortal realm of Marvel Snap, challenging the established meta. His appearance in the comics, however, is rather unusual. Following Secret Invasion, Norman Osborn leads a depleted Avengers team, with Ares and the mentally unstable Sentry as his unlikely allies. This raises the question: how can a God of War align himself with an undeniably villainous leader?
Image: ensigame.com
The answer lies in Ares' allegiance to war itself, not to any specific faction. This perfectly mirrors his Marvel Snap card's design. Ares thrives in large-scale conflicts, preferring powerful allies and disdaining weaker opponents.
Table of Contents
Unlike cards with inherent synergies, Ares requires a strategic approach. His strength lies in high-power cards. Cards like Grandmaster or Odin, with their on-reveal effects, offer cunning combinations. While a 12-power, 4-energy card is decent, a 21-power, 6-energy card is far more desirable. Repeating his ability is key to maximizing his potential outside of Surtur decks.
Image: ensigame.com
Despite his arrogance towards weaker opponents, protective cards like Cosmo or Armor can safeguard him.
Image: ensigame.com
While lacking a direct equivalent to his 4/12 stats, cards like Gwenpool and Galactus offer comparable power. However, the rise of control decks like Mill and Wiccan Control highlights Ares' vulnerability and the need for precise deck construction. Reliance solely on high power is risky, requiring a higher point wager than Mister Negative's (which is unlikely). Even Move decks, with their power accumulation, utilize disruption for an edge. Ares needs to surpass Surtur's performance, which currently sits around a 51.5% win rate at high levels of play.
Image: ensigame.com
The matchup against a Rock-heavy opponent's top three cards presents a challenge, with Darkhawk lacking strong synergies. Mill decks, however, can dramatically enhance Ares' effectiveness when the opponent is low on cards. However, even with these considerations, Ares might not find a consistent place in competitive decks. Death, a 12-power card with lower energy cost, often proves superior.
Image: ensigame.com
Ares' apparent weakness in the current meta makes him a risky card. His effectiveness hinges on a successful wager and favorable power curves.
Image: ensigame.com
Strategic use of cards like Alioth, Cosmo, Man-Thing, and Red Guardian can enhance his disruptive potential.
Overall, Ares is a risky card, often easily countered. His reliance on a specific deck build and the current meta's shift towards energy cheating and widespread power boosts make him less appealing than cards like Wiccan and Galactus. Unless paired with a powerful ability, a 4/6 stat card is underwhelming, even if a 4/12 is exceptional.
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