by Aurora Feb 10,2025
This extensive interview with Andrew Hulshult, a prominent video game composer, delves into his career, creative process, and musical influences. It covers a wide range of topics, from his early work on canceled projects like Duke Nukem 3D Reloaded and Rise of the Triad: 2013, to his more recent contributions to titles such as DOOM Eternal, Nightmare Reaper, Amid Evil, and Prodeus.

Hulshult discusses the challenges and misconceptions surrounding video game music, emphasizing the importance of both artistic expression and financial viability. He reflects on his evolution as a musician, highlighting the learning process involved in navigating industry contracts and managing client expectations. The interview also explores his unique approach to composing for different games, balancing personal style with the need to complement the game's atmosphere and aesthetic.

Specific game soundtracks are analyzed in detail, including the creative choices behind Rise of the Triad: 2013's metal-infused score, the evolution of his sound in Bombshell and Nightmare Reaper, and the challenges of composing during a personal family emergency for Amid Evil's DLC. The conversation also touches upon his work on Prodeus, highlighting his innovative use of real-world sounds in the track "Spent Fuel."
The interview then shifts to Hulshult's work on the upcoming Markiplier film, Iron Lung, discussing the differences between composing for film versus games, his collaboration with Markiplier, and the impact of a larger budget on his creative process. His foray into chiptune music with Dusk 82 is also explored, along with the possibility of future chiptune remixes of his existing work.
The discussion includes a deep dive into Hulshult's gear and equipment, detailing his guitar setup, pedals, amps, string gauges, and pickups. He shares anecdotes about his favorite instruments and the evolution of his recording process, emphasizing the importance of continuous learning and self-challenge. The interview concludes with his thoughts on his favorite bands, both inside and outside the gaming industry, and his hypothetical choices for dream projects in gaming and film. He also reflects on his work on the DOOM Eternal DLC and the unexpected success of "Blood Swamps," discussing his approach to creating music that honors the legacy of the franchise while showcasing his own unique style.




This detailed interview provides a comprehensive look into the life and career of a highly talented and influential video game composer.
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