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Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access

by David Mar 14,2025

Firaxis Games, the developer behind Civilization VII, has released patch 1.0.1, hot on the heels of the game's full launch. This follows an advanced access period that garnered mixed Steam reviews. The patch addresses numerous community concerns, primarily focused on the user interface, limited map variety, and a perceived lack of expected features.

Take-Two CEO Strauss Zelnick, in an interview with IGN, acknowledged the negative press and player feedback surrounding Civilization VII's release. However, he expressed confidence that the game's core audience would grow to appreciate it with continued play, characterizing its early performance as "very encouraging."

With the game now available to all, Firaxis has deployed Patch 2 (PC/Mac/Linux/Steam Deck only), the first in a series aimed at incorporating player feedback from the advanced access period. The full patch notes are detailed below.

It's important to note that cross-play multiplayer has been temporarily disabled on PC to streamline updates. This means PC patches may be released at a different pace than console versions; however, this will not affect console-to-console cross-play or PC-to-PC multiplayer.

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Civilization 7 1.0.1 Patch 2 - February 10, 2025

Gameplay (Windows PC/Mac/Linux/Steam Deck)

  • Fixed an issue causing shorter-than-intended Ages in Epic and Marathon speed games.
  • City-States will now transition to Friendly Independent Powers during Age transitions instead of disappearing. They will also begin with more units in the Exploration and Modern Ages.
  • Resolved inconsistencies in Naval Combat:
    • Naval Units will now use correct Combat Strength values when attacking other Naval Units.
    • Naval Units will receive proper reciprocal damage after attacking.
    • Naval Units will move more consistently to the attacked tile after victory.
  • Completing the final Legacy Path milestone no longer adds Age Progress in the Modern Age, allowing more time for victory completion.
  • Towns will automatically switch focus back to growth if they are no longer eligible for their chosen focus (e.g., population decrease).
  • The Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will increase more with each repetition.
  • Fixed an issue where excessive growth bonuses resulted in negative Food needed for the next growth event.
  • Improved Rail Networks to increase the reliability of Settlements connecting to the network over water via Ports. This works if the Capital has a Port or is rail-connected to a settlement with a Port.
  • Improved the Loyalty Crisis in the Antiquity Age, including the ability to purchase Villas in towns during the crisis to manage happiness.

A note about cross-play multiplayer: To expedite PC updates, patches may be released at a different cadence than on consoles—including today's Patch 1.0.1. Therefore, cross-play between PC and console players is temporarily disabled. This does not affect console-to-console or PC-to-PC multiplayer.

AI (Windows PC/Mac/Linux/Steam Deck)

  • AI will now offer high-value Cities less frequently during Peace Deals.
  • In the Modern Age, AI will declare war less often at the start of the age.
  • In the Modern Age, AI will consider Ideology more heavily before declaring war or offering peace.
  • Other Leaders will have a decreased desire for war if neither party has an Ideology.
  • Other Leaders will have an increased desire for war with players of opposing ideologies.
  • Other Leaders will have a decreased desire for peace with players of opposing ideologies.

Camera (Windows PC/Mac/Linux/Steam Deck)

  • Fixed an issue on native resolutions where the camera would focus on the map's lower end when clicking the minimap.

UI (Windows PC/Mac/Linux/Steam Deck)

  • Replaced the Simplified Chinese font with the Civilization VI font; further improvements are planned for future patches.
  • Fixed an issue preventing the Settlement menu from opening when clicking a non-player's Settlement Banner.
  • Fixed an issue where yield icons failed to appear on available buildings when converting a town to a city.
  • Fixed an issue where some text was cut off on the Global Yields Breakdown screen.
  • Added a notification for completed Espionage actions.
  • City projects no longer appear purchasable.
  • Your current religion is now displayed first in the belief picker tabs.
  • Fixed an issue where a District’s health bar remained on-screen after being fully healed.
  • Fixed an issue where Leaders lacked portraits after relationship changes during gameplay.
  • Improved the alignment of leader names and portraits on the Age Summary (Victories Rankings Overview screen).
  • Fixed an issue where the background color remained default after user changes in the Player Customize tab.
  • Improved spacing between Civ descriptions, unique units, and building icons on the loading screen.