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EA Mandates Office Return, Halts Remote Hiring

by Zachary May 26,2025

Electronic Arts (EA) has announced a significant change in its work policy, transitioning from remote to a full return-to-office model. In an email to employees, CEO Andrew Wilson emphasized the benefits of in-person work, stating that it fosters "a kinetic energy that fuels creativity, innovation, and connection, often resulting in unexpected breakthroughs that lead to incredible experiences for our players." He defined the new "hybrid work" model as requiring a minimum of three days a week in the local office and announced the gradual phasing out of "offsite local roles."

Further details were provided in a follow-up email from EA Entertainment president Laura Miele, who described the shift as moving from "a decentralized approach to a globally consistent, enterprise-wide work model." Key points from Miele's email include:

  • Changes will not take effect immediately. Employees should continue their current work arrangements until further notice.
  • Transitions to the new work model will come with at least a 12-week notice period, with specific timing communicated locally.
  • Hybrid work will require employees to be in their local office at least three days per week.
  • A new 30-mile/48-km radius around EA locations will be introduced. Employees within this radius will transition to the hybrid model, while those outside may remain remote unless their role is designated as On Site or Hybrid.
  • The Offsite Local work model will be phased out over 3 to 24 months.
  • Any exceptions to the new work model and future remote hires will require approval from a CEO Direct.

Anonymous sources within EA told IGN that the announcement has left employees feeling upset and confused. Concerns include long commutes, childcare issues, and personal medical conditions that benefited from remote work. Remote employees outside the 30-mile radius are worried about their roles if they cannot or will not relocate closer to an office. According to the breakdown sent by Miele, existing remote workers' exemptions will be phased out within the next 3 to 24 months.

Remote work has become increasingly common in the video game industry, especially after the 2020 COVID-19 pandemic necessitated remote solutions. Many companies expanded their remote workforce, and some employees moved to more affordable areas under the assumption that remote work would continue. However, recent trends show other major companies like Rockstar Games, Ubisoft, and Activision Blizzard mandating returns to the office, sparking frustration and turnover. EA's decision aligns with this broader industry shift back to in-office work.

This announcement follows recent layoffs at EA, including around 300 company-wide and earlier cuts at BioWare, as well as the termination of approximately 670 roles last year.

IGN has reached out to EA for further comment on this significant policy change.