Home >  News >  Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

by Lillian Mar 14,2025

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Capcom is actively enhancing Monster Hunter Wilds' performance and aiming to reduce its PC GPU requirements before launch. Let's delve into the details.

Capcom Improves Monster Hunter Wilds' Performance Ahead of Launch

Plans to Lower GPU Requirements for PC

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

As announced on the game's German Twitter (X) account on January 19, 2025, Capcom is diligently working to optimize Monster Hunter Wilds.

A recent video showcased improved gameplay, featuring a hunter battling Quematrice, a unique brute wyvern. The footage highlights the updated Prioritize Framerate mode for PS5, boosting fps at the cost of some graphical detail. This optimization effort extends to the PC version, with a specific focus on lowering GPU requirements. The Twitter (X) post stated, "Performance will be improved in a similar way and we are looking into whether we can lower the recommended GPU requirements."

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Currently, the minimum GPU requirements are an NVIDIA GeForce GTX 1660 Super or AMD Radeon RX 5600 XT. Successful optimization could significantly broaden accessibility, allowing players with lower-end GPUs to enjoy the game.

Furthermore, Capcom plans to release a free benchmarking tool to help players determine optimal settings and assess PC compatibility. This proactive step should alleviate concerns about potential hardware upgrades. For more in-depth information on Monster Hunter Wilds, check out our dedicated article.

Addressing Issues from the First Monster Hunter Wilds Open Beta

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

The first open beta test (October-November 2024) revealed performance issues, with some Steam players reporting low-poly models and significant fps drops. These issues, particularly the low-resolution character models, generated considerable negative feedback. While some players managed to improve performance, it often came at the expense of visual quality.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Capcom acknowledged these concerns on November 1, 2024, stating that the "afterimage noise" issue would be resolved in the final release, which they described as being in a significantly improved state compared to the beta.

A second open beta test, featuring Gypceros and a new monster, is scheduled for February 7-10 and 14-17 on PS5, Xbox Series X|S, and Steam. Whether the recent performance improvements will be fully implemented in this beta remains to be seen.